Python 3: Python 3 is the new default for Maya on Windows, Linux, and Mac OS. Additional benefits include GPU improvements, enhanced USD support, and integration with OpenColorIO v2, enabling artists to take advantage of OCIO’s native implementation of ACES (Academy Color Encoding System) and processing improvements directly in Arnold. Using the new Game Vertex Count plugin, game artists are able to more accurately estimate how assets in Maya impact their in-game vertex count budgets before exporting them to game engines. Additional updates enhance the overall modeling experience and include pivot improvements an upgraded extrude thickness tool faster lasso selection and match, translation, and scaling enhancements to provide artists with precise control over scene transforms.įast and Flexible Rendering with Arnold 6.2: Standard in Maya, Arnold 6.2 introduces new imagers for light mixing, bloom effects, and denoising for an upgraded post-processing experience. Maya’s extensive deformation toolset also gets bigger with new Solidify and Morph deformers.Ĭommunity-Inspired Modeling Updates: A new Sweep Mesh tool enables artists to procedurally generate geometry and adjust attributes with a single click. Component Tags and Deformer Falloffs provide modern methods for defining membership and weighting, as well as seamlessly sharing that data between geometry and deformers. Modern Rigging Workflows: This update introduces several procedural, topology-independent rigging workflows. Improvements to the Time Editor, including support for cached playback and additive animation clips, and new filters in the Graph Editor bring artists a smoother animation experience overall. A new Ghosting Editor allows artists to quickly see animation spacing over time, making it easier to pinpoint necessary edits and how poses work together in animations. Powerful Animation Tools: Animation tool updates help artists animate faster and in fewer clicks. Robust referencing functionality, nondestructive data editing workflows, and support for complex variants on top of USD increase pipeline efficiency and collaboration and help teams scale for high-volume data workflows. Seamless USD Integration: Full USD integration allows artists to load multiple gigabytes of data within seconds and work directly with the data using Maya’s native tools. Maya’s animation, modeling, and rendering toolsets also see significant updates, bringing even more power, flexibility, and creative freedom to the daily work of professional artists. First announced at SIGGRAPH 2018 as a joint effort with Pixar, Animal Logic, Luma Pictures, and Blue Sky Studios, USD is now seamlessly integrated in Maya, enabling artists to load and edit massive datasets at lightning speed. Among these updates is the much-anticipated USD plugin for Maya. Autodesk has unveiled updates to Maya, 3ds Max, and MotionBuilder, bringing new tools that accelerate and streamline artist workflows.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |